So the low poly model is finished. The next step is to create the UVs so I can texture this baby :)
In all it's ungly un-smoothed glory:
And here's the smoothed version:
(I'm not so happy with the hair, but we'll have to see how the texturing looks. I have it on a separate layer anyway, so I can easily redo it)
Monday, April 11, 2011
Tuesday, April 5, 2011
FF VII Tifa : part IV - Getting there
I nearly spend a whole hour trying to glue the body together. I used the duplicate tool when modelling and when I tried to use the auto mirror geometry, Maya couldn't figure out which vertices fitted to which ones...It couldnt even replicate the crease info from one side to the other! But after a bit of frustration I got it all to work.
I still need to model some accesories but since they aren't symmetric, I'll need to model them seperatly. I still need to model the hair aswell which will cover her shoulders (which is why I didn't add any definition there).
I wanted to keep it fairly low poly, so I'll be doing most of the work in the texture phase and then off to rigging in the weekend hopefully!
This is my first real model I guess, so I can only hope the process wil speed up and I'll get better results with practice.
Here are some shots of the model so far:
Sunday, April 3, 2011
FF VII Tifa: Part III - Modelling the head
Since I want to keep this low poly, I am not going to model te head in too great detail.
I won't include eyelids or eye balls, as I'm just going to paint a texture instead.
Roughing out the shapes:
And now refining it some more:
Even started doing the hair and added the earring:
Saturday, April 2, 2011
FF VII Tifa : part II - Modelling the body
OK, so a few days late I finally started modelling the body.
I'm using boxmodelling and started with the hips and then started extruding the upper body and then the arms and legs and finished with the shoes and hands.
Here's the model so far in poly without smoother:
Here's a shot with smoothing turned on:
I'll do the head tomorrow and start working on clothes and details.
I'm using boxmodelling and started with the hips and then started extruding the upper body and then the arms and legs and finished with the shoes and hands.
Here's the model so far in poly without smoother:
Here's a shot with smoothing turned on:
I'll do the head tomorrow and start working on clothes and details.
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