Keys with the detail for the suit:
And a rough color test
Tuesday, February 28, 2017
Saturday, February 25, 2017
RUNCYCLE ROUGH DONE
Completed the arms and torso and animated some hair. Ready to take this to the next phase. SO far it's still on 2's, not sure if I will inbetween or not, might instead try to paint in some shadows which is easier on 8 frames vs 16 :P
Friday, February 24, 2017
RUNCYCLE CONTINUED
So now that I have a design (sort of..) I am going over with a cleaner pass. Really makes me realise I need to strengthen my drawing again to really pull this off properly, but...done is better than overworking stuff, so let's put in another hour on this :)
I have just copy pasted the face for now, I will add the hair movement/ tilts and slight sideways movement after I completed the rough pass. I also left out the armor on her torso to deal with afterwards.
I have just copy pasted the face for now, I will add the hair movement/ tilts and slight sideways movement after I completed the rough pass. I also left out the armor on her torso to deal with afterwards.
Wednesday, February 22, 2017
New Design Runcycle
Too late in the game to re-design what I started with? Naaah....It's hard to find reference for this particular outfit, but it's from the chase sequence in the original Ghost in the Shell movie. I like the colors for this one.
Friday, February 17, 2017
Thursday, February 16, 2017
ROUGH RUN
I actually skipped a step.... the most important one :/ I normally do a gesture roug, not caring about being on model, just being loose and almost straight ahead. Here's a very faulted first few rough keys, time for the troubleshooting to start :)
RUNCYCLE KEY
I could change my mind on the design for all eternity, but just have to stick to something :P
tried finding a blend between the original anime film by Oshii and the original manga design.
tried finding a blend between the original anime film by Oshii and the original manga design.
Wednesday, February 15, 2017
Prep
Let's start the ball rolling, I always start off with a guide of the character in simple shapes, next will be the key pose and then a rough anim.
Major Kusanagi
Drawn in my morning break, another version of Major Kusanagi from GiTs.
And a little sketch for Jodie
And a little sketch for Jodie
Tuesday, February 14, 2017
Run New design
Really hating the design I came up with, I went back to one of my favorite manga (GiTS) and will animate a run for the major instead :P
Sunday, February 12, 2017
Run Key Design
One of those sessions that makes you realise you can't draw, but oh well. Want to get into this quickly before I get bored of the idea.
Running Research
In preperation for the runcycle, I did a few studies of some runs on youtube.
I always used to draw characters running in jumping poses, too high off the grind, too large a stride. Runners really conserve their energy a lot more, the more bounce there is on the landing, the more slowdown and pushback you'd get. Hopefully this will work it's way into a decent runcycle :P
I always used to draw characters running in jumping poses, too high off the grind, too large a stride. Runners really conserve their energy a lot more, the more bounce there is on the landing, the more slowdown and pushback you'd get. Hopefully this will work it's way into a decent runcycle :P
Saturday, February 11, 2017
Sunday, February 5, 2017
Thursday, February 2, 2017
Wednesday, February 1, 2017
KAIA RUNCYCLE DONE
And there we have it, done is better than perfect! (well, I might still tweak that hair....bothers me, ooh and then...no! DONE )
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