Sunday, April 3, 2011

FF VII Tifa: Part III - Modelling the head


Since I want to keep this low poly, I am not going to model te head in too great detail.
I won't include eyelids or eye balls, as I'm just going to paint a texture instead.

Roughing out the shapes:



And now refining it some more:

Even started doing the hair and added the earring:

Saturday, April 2, 2011

FF VII Tifa : part II - Modelling the body

OK, so a few days late I finally started modelling the body.
I'm using boxmodelling and started with the hips and then started extruding the upper body and then the arms and legs and finished with the shoes and hands.

Here's the model so far in poly without smoother:



Here's a shot with smoothing turned on:


I'll do the head tomorrow and start working on clothes and details.

Monday, March 28, 2011

FF VII Tifa : Part I : model sheet

Ok, so I'm going to try and really start working a bit more in 3D! Jesus it's been so hard to motivate myself. But since I managed to get broke 2 weeks before the next payday, I guess I'll have some quiet time at home to do some work the next while.

First up I drew a modelsheet for Tifa of Final Fantasy VII, I didn't aim for a perfect replica but instead add a bit of my own flavour to the design. Tomorrow I'll start modelling the body from the waist. My aim is to keep it low poly keeping game standards in mind. Wish me good luck :)


Monday, February 21, 2011

one for the nerds

We have a newsletter at work, and somebody is doing an article about women in I.T. This is my take on that.


This is the oriiginal text, but it's maybe a bit much

Some more WIP on the head...

..and I don't mean whip cream!



Saturday, February 12, 2011

Train sketches

Last week I started sketching on the train to work, it's basically the only thing that prevents me from snorring off..just barely though :D

I inked/colored one for fun today as well:


Here's the sketches:





Tuesday, February 8, 2011

Head modelling

Wow, time flies! I somehow need to be a bit more dilligent in spending my spare time on doing some work.
Anyway I tried to model a head based on some sketches I did of Aladdin (since it'd like impossible to find any model sheets on the internet). This time I didn't use any books or refs to help me, and I ran into quite a bit of challenges, especially in finding the right places to add geometry and keeping a good edgeflow. But now that I know what the stumble points are, I can look up some tutorials keeping that in mind.

I didn't get to finish it in one go, so here's what I have so far:

The set up the head refs:

Using boxmodelling to shape out the head: