Tuesday, July 16, 2019

Dragon Prince Storyboard Study pt2

I'm still just figuring out how to best use my time to do studies for storyboarding. I'm not sure if drawing them is the best use of them, since you're not really focussed on the drawing, composition or the camera cutting specifically. So it feels like you're dividing your attention between too many things.


Here are my findings though from this sequence:

1) Even though this is a 3d show, the camera work was very much like a 2d show. I'm not sure of this is because of the board artists' background coming from 2d, or if this is a decision from the director. But when they run in the hallways, there is opportunity to track the character and so move the camera from shooting one side of the hallway to the other. But instead they cut.

2) The characters are expressed in their actions. Callum is not a fighter, and he just runs like a normal person would, and uses his wits instead (when he pulls the curtain over Rayla, and when he knocks down the armor to slow her down). Rayla on the other doesn't just run through the hallway, she zips and dashes and runs along walls, showing her assassin training background!

3) Dutch angle shots for intensity! The dutch angle was saved for 2 moments at the end of this sequence to up the intensity. It's always important to know where the climax of your sequence is and save your dynamic shots for when they are needed.

4) Low horizonline. The camera is kept low for dynamic shots, it allows depth when the characters rush towards cam.

5) Screen direction. I've noticed that in those hallways, every hallway looked pretty much exactly the same, yet it doesn't get confusing because the screen direction was respected. As long as the characters are moving a certain direction, we understand they are moving forward, so they pretty much reuse the same background for every turn :D

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