Tuesday, November 24, 2009

Layout: Trolls

I was working on my troll layout today, unfortunatly it's too dark to take proper pictures and the drawing is too big to fit on my scanner, and wel..euhm...I'm lazy.
Anyway, the theme was Trolls, and we were opento draw anything we want within that theme, I ended up focussing on the boat in the foreground, because I just really liked the design of it. Mad Max troll style! The camera would pan from left to right and I could imagine some characters arriving by boat and then going up the stairs into the troll house...maybe some abandoned troll village?


Monday, November 23, 2009

99 bottles of beer on the wall

After a headwrecking weekend of working on a way to get realitsic glass in 3DS MAX without using the Vray, I finally got some good results! It's one thing creating good individual objects though, but now I'll have to make them work together.







Wednesday, November 18, 2009

3DS MAX



Did I mention I love 3D class? Well I do! Even though we're using standard shapes and standard lights and standard rendering, the result still look bloody fantastic!







Bollocks!

First serious animation project, animating a character on a boat (or something) on a wave. I have lots of work to do, but here's what I have at the moment:
My idea is a dog that's tied to a busstop and floats around in the ocean on a piece of concrete, so when you see the dog being pulled down, it's because of his leash (which I didnt draw in the test)


Friday, October 23, 2009

cannonball linetest

In animation class we start off by animating balls to understand the principles.
We did the bouncing ball first and then the cannonball. With the cannonball it's really important to get that sense of weight across in it's fall.

Tuesday, October 20, 2009

3DS MAX: Lofting and basic materials

In today's class we created a banana using the Lofting method.
Basically creating a line as a path and extruding a shape along that path (in this case a GCON).
The cool thing about lofting is that you can manipulate the size of the shape along that path by going into the lofts' modifier options "deformations".



We then created a basic material for the banana skin by scanning in pieces of a banana and patching it up in Photoshop.


When applied it looks something as follows:




You can then place it in a scene for the full effect.


Friday, October 16, 2009

Visual Language class

Visual language is very much like graphic design.
In this class we were looking for composition and tonal values.
One with dim light and the other with a strong light source.