Sunday, January 23, 2011

Autodesk Maya : modelling session 2

Today I sat down and modelled the head of the character Charlie.
Didn't get to finish it, but getting there :)

Here's some tips I figured out today:
- Always save your work! Maya crashed on me about 3/4 times an hour, that's a lot!
- Don't jump ahead. Work from general shapes and try to get as much feel of the character from the basic shapes first before jumping in and refining.
- Keep your topology clean! Rather then adding in topology and thinking you'll fix it later. Make sure you think ahead and clean up your lines and shapes before you go and extrude or cut in more topology.
-Do some puzzles! Figure out on a piece of paper first how you're going to cut your model. It took me ages to figure out how to get 4 sided polygons from 3 and 5 sided ones, but once you figure it out, it certainly speeds things up.

Here's todays' progress :

-general shape


-adding details:





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