Showreel 2010 from Dave Dekeyser on Vimeo.
Showing posts with label 3DS MAX. Show all posts
Showing posts with label 3DS MAX. Show all posts
Friday, May 7, 2010
Showreel 2010
so here's all the best animations crammed into one, used aftereffects for the compilation.
Thursday, May 6, 2010
3D expressions
Didn't really go all out on this project, just wanted it finished.
Expressions from Dave Dekeyser on Vimeo.
Expressions from Dave Dekeyser on Vimeo.
Tuesday, May 4, 2010
Monday, April 19, 2010
Pink Panter
Last assignment for 3D class, model the pink panter head and then animate expressions.
This is the model, it might look easy but it's a pain in the %&€ :D
This is the model, it might look easy but it's a pain in the %&€ :D
Saturday, March 27, 2010
Vegeta Majin Buu WIP
Trying to model Vegeta from Dragon Ball Z, to be precise the Majin Buu version.
I don't think I'll get time to work on it some more for quite a while because we have so much work to do for collegem but I'll definitly do more over summer!
I don't think I'll get time to work on it some more for quite a while because we have so much work to do for collegem but I'll definitly do more over summer!
Friday, March 26, 2010
3DS MAX walk cycle finished!
Well, I ran out of time...this is not finished for me yet, but I had to finish it up to hand it in tomorrow! Can't believe I was up untill 4.29 am! Haha
3D Walcycle Camera02 from Dave Dekeyser on Vimeo.
And camera 01
3D Walcycle Camera02 from Dave Dekeyser on Vimeo.
And camera 01
3DS MAX walk cycle Front from Dave Dekeyser on Vimeo.
Friday, March 19, 2010
3D Modelling
For some reason I felt like trying to make a low res model of the dictator from our script in DS MAx, but I got a bit carried away and instead of using a map with a drawn face as I orginally intended, I sculpted out the head...
was a good excuse aswell to try out some of the Mental Ray options, although I find the normal scanline pretty ok...
This is the model with a mesh smooth applied to it.

This is a standard render with 3 lights

And then finally these are the mental ray renders and I made the texture smaller aswell on the skin...
was a good excuse aswell to try out some of the Mental Ray options, although I find the normal scanline pretty ok...
This is the model with a mesh smooth applied to it.

This is a standard render with 3 lights

And then finally these are the mental ray renders and I made the texture smaller aswell on the skin...
Sunday, March 14, 2010
3D different angle shot
Unfortunatly it really sows from this angle how bad the animation is, but I love the scene so I had to post it!
I finally figured out what was wrong with the animation. It's very important to sink in the weight on the foot once it lands, but the body was already way too forward, that it didnt leave enough time for a real nice sink of that weight. So I now have to manually move back the keys for the body on the rise...haha, well I'm happy I made that mistake because making mistakes is the only way to learn.
3D Animation Zen garden from Dave Dekeyser on Vimeo.
I finally figured out what was wrong with the animation. It's very important to sink in the weight on the foot once it lands, but the body was already way too forward, that it didnt leave enough time for a real nice sink of that weight. So I now have to manually move back the keys for the body on the rise...haha, well I'm happy I made that mistake because making mistakes is the only way to learn.
3D Animation Zen garden from Dave Dekeyser on Vimeo.
Saturday, March 13, 2010
3D Animation Update
You never know how difficult something is untill you actually do it!
Seriously, I kneel down before all 3d animators. I don't think making a good animation in 3d is done faster then handdrawn animation. See handdrawn animation only needs to look good in one view, one camera. But your 3d animation needs to look good from ALL angles.
But Yeah this is only my first attempt so I'm not going to be too hard on myself :D I rendered out the progress so far, and even though it looks a bit wierd, it's still super cool to see things come to life :D
I didn't render the bridge because that would just take up to much rendertime, and it's only a work in progress:
This is the test animation I did before the render:
Seriously, I kneel down before all 3d animators. I don't think making a good animation in 3d is done faster then handdrawn animation. See handdrawn animation only needs to look good in one view, one camera. But your 3d animation needs to look good from ALL angles.
But Yeah this is only my first attempt so I'm not going to be too hard on myself :D I rendered out the progress so far, and even though it looks a bit wierd, it's still super cool to see things come to life :D
I didn't render the bridge because that would just take up to much rendertime, and it's only a work in progress:
3D animation Test 2 from Dave Dekeyser on Vimeo.
This is the test animation I did before the render:
3D Animation WIP II from Dave Dekeyser on Vimeo.
Friday, March 12, 2010
3D Animation WIP
I wasn't going to post this, but why not share the bad aswell so we can see the (hopefully) progress I'll be making on this :D
Animation Walk test1 from Dave Dekeyser on Vimeo.
Thursday, March 11, 2010
Bridging gaps
Hohoho, enjoying this little project so much. Love making things look pretty in 3D.
Still didn't animate anything though :)



Still didn't animate anything though :)



Katsuya textured
Texturing my low poly model Katsuya, well she's basically just a fancy set of bones, since we didn't learn how to rig a model yet. Gonna model a Japanese bridge now and start the animation.




Monday, March 1, 2010
Katsuya rigged
I rigged my character now in 3DS MAx...aaarrghh ..what a torture!!
You can always count on "something" going wrong! But hey, she's ready now to be brought to life tomorrow! Yihaaah!




You can always count on "something" going wrong! But hey, she's ready now to be brought to life tomorrow! Yihaaah!




Katsuya from Dave Dekeyser on Vimeo.
Katsuya!
For the people following my daily sketchbook you'll notice I haven't been actively updating as much as I should. Just swamped at the moment with college work, personal work and euhmm..making money work. Anyway I modelled my character for our 3d walkcycle. I decided to give "her" a name..yeah I know her sex is a bit dubious but it IS a female!! :D


Katsuya turnaround from Dave Dekeyser on Vimeo.


Katsuya turnaround from Dave Dekeyser on Vimeo.
Sunday, December 6, 2009
Saturday, December 5, 2009
Thursday, December 3, 2009
3DS MAX: Scene so far
Deadline is quickly approaching now! Due on tuesday!
I'm composing the scene with what I have, but I've got a long way to go before I'm happy with this.




I'm composing the scene with what I have, but I've got a long way to go before I'm happy with this.




Monday, November 23, 2009
99 bottles of beer on the wall
After a headwrecking weekend of working on a way to get realitsic glass in 3DS MAX without using the Vray, I finally got some good results! It's one thing creating good individual objects though, but now I'll have to make them work together.



Wednesday, November 18, 2009
3DS MAX
Did I mention I love 3D class? Well I do! Even though we're using standard shapes and standard lights and standard rendering, the result still look bloody fantastic!
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