Friday, November 28, 2014

She-Hulk Walkcycle: Part 2 - Rough Animation

It always takes me a lot of time to actually start animating...I kind of always dread it, because I know I'll fail to meet my own expectations. But the only way to get good is to make lots of mistakes, so let's get started!

1) Simplify your character
First of all I drew a simple version of the character over my key I did yesterday, maybe some people can animate on model but I'd totally get lots in all the detail.

note: I didn't draw the jacket, hair or her..euhm..chestbits, because that's all secondary action, I'll do that as straightahead animation once the walk is done.

2) Dig out your Survival Kit!
Unless you've done a lot of walks, it's probably a good idea to use some reference for the key positions you need to draw. I used Survival Guide by Richard Williams, and using his timing of 16s because it's easy to divide up.

3) Show us what you got!

So I basically drew the 2 main keys first: Contact and passing position, and then did the down and up position, I didnlt trace my my drawings for the other leg, because I'm doing this for practice...gotta do it the hard way! I also don't use "onion skinning", I prefer to flip between drawings to feel oput the movement.

Anyway, now I'll be cleaning up these drawings, just tidy up the shapes..fix some of the leg transitions, and once that is done, I'll do the inbetween drawings and we'll be ready for clean up and secondary action.

Cleaned up the frames and did the inbetweens:

1 comment:

  1. I'd love to see your workflow.. if u ever do some speed-art walk-cycles :-)